Are you using a plugin for reading multichannel files? I think something like was recommended at the time. Otherwise it works fine for single-channel exrs. I'm not sure if Photoshop works with such images, or if memory servers it required an additional plugin to work with multichannel exr files. The output image format in the scene is set to MultiChannel EXR. Is there a way I can dump a log or look at something from a diagnostic way to help me get a clue on what the issue may be? Again, if I do a single frame render from the Vray FB it renders perfect with everything in the correct channels. I would add that I just ran a batch render from the Maya GUI and it gives the same bad results as doing a batch render from the windows command shell. The second shows the alpha channel only when I do a batch render. One shows the file generated with a 1 frame render withing the VFB in Maya GUI mode. I've attached some screenshots from loading the files into photoshop. This same format works fine when I'm rendering the Beauty passes with AOV's embedded in the output. "C:\Program Files\Autodesk\Maya2017\bin\Render.exe" -r vray -s 1 -e 2 -x 4096 -y 2304 D:\projects\sandbox\Barrows\Rad_MIS_Surgery\Maya\A tomicModels\TungstenAtom\scenes\TungstenAtomVra圓_ Brem.ma If I try to render in batch mode however all I get is an alpha channel and no data in my RGB channels of my occlusion render. If I save from the FB to a file on my desktop I get what is expected for a. If I simply open the VRay frame buffer and render a frame the occlusion looks perfect. I have specified my output format to be a 16bit. I have set up a render pass for Occlusion. I'm using Maya 2017 SP5 and the latest version of Vray for Maya 2017. I have a fairly simple animation of an atom that has been shaded with VRay materials. Maya 2017 is available now.I'm having a curious problem that I don't fully understand.
HOW TO RENDER IN MAYA 2017 SERIES
Maya 2017 also features a more intuitive UI and improvements to 3D text tools that enable artists work faster as they create complex motion graphics, animations and effects.Īutodesk's SIGGRAPH presence includes a Vision Series (#207 D) and the Shotgun booth (#337) on the show floor. The MASH procedural toolset, first introduced in Maya 2016 extension 2, has been improved with new nodes and new capabilities that allow designers to quickly create unique animations and motion effects.
HOW TO RENDER IN MAYA 2017 FULL
Maya 2017 includes a full set of 3D tools for creating motion graphics. The plugin will be available from Solid Angle's website where 3ds Max users can also find details on capabilities of the new plugin. For Maya artists, Arnold brings efficiency, power and ease of use, enabling great looking results in a short time.Īutodesk is also announcing a new MAXtoA plugin allowing 3ds Max users to take advantage of Arnold's powerful, production proven rendering capabilities. This unique integration of Arnold into Maya 2017 builds on the popular MAXtoA Arnold plugin and brings advanced rendering capabilities within Maya. Maya 2017 now includes Arnold as its default renderer. Autodesk is also announcing that Solid Angle’s Arnold renderer will support 3ds Max with a plugin called MAXtoA. Maya 2017 features integrated rendering with Arnold, new motion graphics tools and numerous features and enhancements that help artists work faster and easier than ever.
HOW TO RENDER IN MAYA 2017 UPDATE
SAN FRANCISCO, CA - At the 2016 SIGGRAPH conference, Autodesk is showcasing the latest design animation solutions for Maya 2017 and an update to 3ds Max.